Had a bit of a break from painting while working three jobs to get a new (old) bike. Now I have transport, I'm able to finish some unfinished projects and start some new ones, one of which is a chaos army, for HoTT or my own GRASP system which is currently being revised.
Anyhow, I have a somewhat disparate collection, from true 25mm to modern 32mm, and I'm trying to combine them so the larger figures act as champions and the smaller troops are rank and file. My first base of chaos blade are a mixture of Citadel / Games Workshop pre-slotta and later figures. All are hunched over in some way, the later figure having a very different style to the others. At the back is a fighter with some sort of seahorse themed helmet(!?). 'Whatever floats your boat' I guess for the troops of chaos. He has an integrally cast shield so is probably the earlier of the three. The second figure has a Thulsa Doom style fascination with snakes and a separate shield so I guess he's early nineties. The third and last figure is one of the most boring figures, really lacking in animation. whatever he lacks in style, he makes up for with a curious fascination for decay. His armour is covered in verdigris. Whilst I suspect his helmet is a relic from his days with the Khorne clan, I'm not fussy about my troops allegiances, as long as they roll lots of sixes.
Normally, I'm pretty stingy with the grass tufts, only issuing base decorations to successful units, but this time I went overboard and covered the base. Actually , I had a bit of a grass tuft fest decorating some home-made shell craters and some Napoleonics which were within easy reach, much easier than dipping bases in static grass and getting the fibres everywhere.
Monday, 9 October 2017
Saturday, 2 September 2017
Big Battle Mediaeval Germans v Hungarians
Been a long time since I posted anything for DBA, yet I have played a few games, just forgot to photograph them. My main beef with DBA (apart from the godlike, tactical shenanigans and the bizarrely stunted and stretched armies to get equal sides, and the games dependency on a d6 which leads it to having more importance than your tactics, and...) .... Actually, I stopped playing for a few years. I could not get around the importance of rolling the right dice at the right time. Is that how an army commander thinks? Nah!
Still, sometimes, if I want to play with other people I have to be willing to shuffle my army on to the table and subject myself to DBA. Now there's a lot of very smart and knowledgeable people out there in DBA land, so the problem must be me. But my whizz of a bff suggested using cards - 24 cards / 4 sets of 1 to 6 for each player, shuffled and drawn blind into a hand of three. Use a card - draw another straight away. And what do you know, it seems to work. Lose a card when you lose a third of your army, lose a card when you lose a commander.
Does it sound strange? It did to me at first, but after a couple of games I noticed something - the game was so much more fun - you can plan! And sometimes you can carry out a plan! Instead of thinking about the tricksie moves, you can think tactically about your army, conserving your better cards for a critical phase instead of leaving it to the die. And did it slow us down. No. Movement was as it should be, there were plenty of 'bang... you're dead!' moments and well... damn , I just had a great time.
So, here's the battle report for the double trouble, Hungary v Germany grudge-match.
Sadly, my photos do not do justice to the immaculately painted Hungarians. There's some lovely heraldry in there, shame liveries can't stop arrows :)
I've always been a sucker for arty, so this is Mediaeval Germans (C) I think. A full allowance of war wagons, mercenary crossbows and pike make for a stodgy but painfully pointy opponent.
Here's the set up above - Germans with a river to their back; no retreat and none needed with the war-wagons. The Hungarians had the high ground and they were welcome to it.
Above - On the right - Hungarian knights (the C in C's I think) crash into German pikes and in the centre the combined fire of the war wagons and artillery frustrate the rest of the Hungarian knights.
Below - The Hungarian knights continue their relentless (unsupported!) charge, wiping out more hapless crossbow and thoroughly trashing the arty party.
Above - The Hungarian knights are repulsed and their CinC is badly shot up, causing him to back up into the cruel arms of the waiting enemy hand-gunners. Boom! and the Hungarians are down. The Germans can't believe their luck - much of the enemy failed to engage and whilst it was scary to see the Hungarian knights ploughing through the ranks, nothing lasts forever and the Hungarians finally ran out ofluck high cards.
Thanks for stopping by ;)
Still, sometimes, if I want to play with other people I have to be willing to shuffle my army on to the table and subject myself to DBA. Now there's a lot of very smart and knowledgeable people out there in DBA land, so the problem must be me. But my whizz of a bff suggested using cards - 24 cards / 4 sets of 1 to 6 for each player, shuffled and drawn blind into a hand of three. Use a card - draw another straight away. And what do you know, it seems to work. Lose a card when you lose a third of your army, lose a card when you lose a commander.
Does it sound strange? It did to me at first, but after a couple of games I noticed something - the game was so much more fun - you can plan! And sometimes you can carry out a plan! Instead of thinking about the tricksie moves, you can think tactically about your army, conserving your better cards for a critical phase instead of leaving it to the die. And did it slow us down. No. Movement was as it should be, there were plenty of 'bang... you're dead!' moments and well... damn , I just had a great time.
So, here's the battle report for the double trouble, Hungary v Germany grudge-match.
Anthony's Hungarians |
Sadly, my photos do not do justice to the immaculately painted Hungarians. There's some lovely heraldry in there, shame liveries can't stop arrows :)
Deon's Germans |
I've always been a sucker for arty, so this is Mediaeval Germans (C) I think. A full allowance of war wagons, mercenary crossbows and pike make for a stodgy but painfully pointy opponent.
Here's the set up above - Germans with a river to their back; no retreat and none needed with the war-wagons. The Hungarians had the high ground and they were welcome to it.
Above - Hungarian light troops come out to play. I give them little chance of upsetting the German plans. (There was no plan!)
Below - The German light troops stepped aside to reveal the artillery and the Hungarians having misjudged the distance found themselves blasted into submission in short order. With the German light troops now front and foremost the Hungarian light horse and knights are quick to pounce, crashing through the unfortunate hand-gunners and then the knight follow up, ploughing through an unlucky unit of crossbows.
Germans seen from the Hungarian side of the field - notice the German handgunners sneaking around the back of the enemy C in C on the left ? |
Now severely over lapped, the Hungarian days are surely numbered? |
The melee seen from the German perspective. |
Above - The Hungarian knights are repulsed and their CinC is badly shot up, causing him to back up into the cruel arms of the waiting enemy hand-gunners. Boom! and the Hungarians are down. The Germans can't believe their luck - much of the enemy failed to engage and whilst it was scary to see the Hungarian knights ploughing through the ranks, nothing lasts forever and the Hungarians finally ran out of
Thanks for stopping by ;)
Monday, 15 May 2017
English v French hundred Years War
Hello, long time since I had the chance to play DBA and even longer since I had the time to sit and witter on about it.
I guess as a refresher for the upcoming PAWS on June 24th, Anthony and I were able to shuffle some of his lovely new figures around the table. And I do mean shuffle; even with the new movement rates, caution and cohesion was the order of the day ( at least for me!).
Anthony chose the terrain and I chose the board edge, wedging my English troops between bad going and rough going to cover my flanks.
And here's our English.. We're so confident we are not even watching the enemy behind us!
Starting positions. The French commander realised we are not coming out. If they want us out of France then they'll have to move us !
The first few turns see the French advance..
As the French knights move towards the woods, (I presumed to flank us,) bows are sent to keep them busy whilst we seat our flank on the wood edge and set out our line at an angle to make use of the hamlet on our right. Alas, for the French, they realise that for some strange reason they are not permitted to dismount and storm the woods as they had intended and thus withdraw.
Merde! I heard them cry as they withdrew. So they sent in a formation of what looked like halberdiers backed up by light troops. Alas! The light troops were not able to support them against the English bows..
Having sharp steel besides their yew, the English archers were quick to assault the foolhardy french and deal them, a rough blow.
In the centre, the French suffered at the hands of the English knights on foot and the battle was soon over 4:0.
So we switched sides to give my opponent a fair chance..
Setting up, my opponent decided to more or less copy the English's previous tactic. Naturally , I dismounted my French knights.. The french are to the right and the English on the left
I guess as a refresher for the upcoming PAWS on June 24th, Anthony and I were able to shuffle some of his lovely new figures around the table. And I do mean shuffle; even with the new movement rates, caution and cohesion was the order of the day ( at least for me!).
Anthony chose the terrain and I chose the board edge, wedging my English troops between bad going and rough going to cover my flanks.
And here's our English.. We're so confident we are not even watching the enemy behind us!
Starting positions. The French commander realised we are not coming out. If they want us out of France then they'll have to move us !
The first few turns see the French advance..
As the French knights move towards the woods, (I presumed to flank us,) bows are sent to keep them busy whilst we seat our flank on the wood edge and set out our line at an angle to make use of the hamlet on our right. Alas, for the French, they realise that for some strange reason they are not permitted to dismount and storm the woods as they had intended and thus withdraw.
Merde! I heard them cry as they withdrew. So they sent in a formation of what looked like halberdiers backed up by light troops. Alas! The light troops were not able to support them against the English bows..
Having sharp steel besides their yew, the English archers were quick to assault the foolhardy french and deal them, a rough blow.
In the centre, the French suffered at the hands of the English knights on foot and the battle was soon over 4:0.
So we switched sides to give my opponent a fair chance..
Setting up, my opponent decided to more or less copy the English's previous tactic. Naturally , I dismounted my French knights.. The french are to the right and the English on the left
Throwing my french knights into the woods against the english bows, I hoped to have a slight advantage and turn their flank. Meanwhile, back in the centre a confusing melee developed with neither side managing to break through.
It was at this point, seeing some 'english-like' shields facing him, my opponent declared his shooting against the rear of his own infantry, who had their shields slung over their backs. Never wanting to interrupt an enemy while he's making a mistake I rolled for the hapless knights. Fortunately, for my opponent I threw a '5' saving the poor chaps from an ignominious end. From now own my opponent (having justly earned the title) shall be known as Anthony 'Friendly Fire' H. !
With the flank slowly turning, at 1-0 and the shock of friendly fire, my opponent conceded the battle. Hurrah!
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